This is a Random Test Message to check
and make sure that styling works on the front page *kicks Falcon*
Greetings just a small update on season 2 for atlas we have moved ll power stones to their islands no more ghost ship or trenches for them the current locations on the map are not correct and we are working on fixing them but here are the locations
Ahoy my fellow Pirates
it's time to set sail with the official launch of season 2 due to unforeseen reasons we had to cut season 1 short.
Four Season 2 we are going to do things a little different. The first thing we did is we got rid of the improve settlements mod the reason we had to get rid of it is because the mod is currently buggy and lack of development. Another mod we got rid of was the figurehead mod the reason behind that was due to the mod size being almost 1 gig. in order to improve loading times we had to get rid of it. However there can still be some figureheads in the near future maybe in our own custom mod.
Below are some of the mods we are going to keep.
Pirate Crew Repair Rework
Lanterns and torch Galore
eco's RP decor
Vanilla items++ .
Below are some of the mods we are introducing in season 2
If you have any suggestions on mods that would make the game interesting or increase the way of life in the game please let us know on the Discord.
PVP is another thing that's going to be affected in season 2.
During season 2 we want to focus more on sea based combat so for that reason we are going to establish a new rule on season 2.
This new rule will also promote RP however this rule will not apply to the four corners.
So what are the four corners you asked?
These girds are located on the four corners of the map this part of the map has no rules and is full PVP Mode consider these Lawless zones.
When season 2 starts the Four Corners will already be in PvP mode the rest of the map will be in PVE mode and will remain this way for a certain amount of time. after time the map was slowly begin to switch over to PVP however the land rule will apply to all parts of the map that are not on the corners. If a company is found breaking this rule they will be punished depending on their actions. Again to promote RP these punishments can range from a hefty fine to dismantle of the company and if the user keeps breaking the rule it can lead to banishment.
Players may freely built on the four corners of the map at their own discretion these four corners of the map have increased rates as well as points and taming speed.
Freeport as well as Marine HQ will always be PvE.
Again to promote RP the Marines enforce the law on the server for such reason this is also an admin lead faction. Members of the Marines will not receive any items from the admins. admins are only here to enforce banishment and any other rules that need to be enforced. No admin is allowed to spawn any items in the game this is to ensure balance. Admin spawning items in will be immediately removed from Power.
The Marines will also patrol the Seas for any pirate ship.
If you are spotted by a marine ship they will fire a green flare this will indicate they are requesting for you to stop at which point you can fire a green flare to indicate you are complying then you must prepare for a marine inspection if you are found carrying any contraband or illegal items you will be fine.
All fines can be paid at Marine HQ.
This is a special Island located in the middle of the map this island houses no animals and is the Marine Base. Users are not allowed to build here without permission from the Marines. Users may stop here to rest as well as to talk to any NPCs or set up a shop this Grid is strictly PVE and will always remain.
All players from season 1 will get an additional 1000 Points
From everybody here at last Nexus games
May you have fun and be safe in your travels
We hope you enjoy season 2
Welcome to season 2
Season 1 Of our Atlas Server will be coming to an end soon we would like to thank all those that played and also apologize on ending season 1 sooner than we wanted due to the activity of the current server having 2 server nodes 2x the cost for the amount of players we have seem like a bit of overkill. so with that said we are re launching the atlas server as a 3x3 server this will allow for a closer community and more inter-activeness everything will now run on on node so the crashes happening from going from pvp to pve should be solved the server structure will also change a bit on how pvp and pve work more info to come soon
Both Servers are now back online and the Sunday Changes have been applied there was a type on the last announcement where it said it would be on the 28 the actual day was the 22 but due to some unforeseen issues we had to postpone it till today so to see what has changed click on this announcement post on discord to see the list in a better way with proper format
Change Log Update 12/24/2019
- Introduction To The Nations (More Info Below)
- Resource Farm Production Yield Lowered
- All Grids Now Show if they are PvP or PvE
- Ships Taking part in RP Must Respect The Flares
- Marine HQ Created at C3 Now Named Marine HQ
- Kraken Spawned Has Been Fixed
- PVP Issues With Free-ports Fixed
- Removed Some crafting from ship shopfront
- Offline Protection Removed Allowing Inactive Tribes to be removed from both pvp and pve
- increased Rates for PVP
- Increased Points For PVP
- Increased Yield From farms in PVP to 1.5 Times the normal on pvp (still lower then what it was set to before)
- Boat Clean Up To Happen on the 28th So moved them out of the free-ports
Alright now that we got that list out of the way allow me to Introduce the Nation System this system is basically to push RP if your not taking part in the Rp then you dont really need to worry to much about it.
so what is the nation system?
The Nation System is a group of regions that have been converted into a Faction. When a player joins a Nation they will receive a bonus (not yet implemented) depending on the Nation they join. once a player join that nation they must fly the nations flag somewhere visible on the ship this could be on the sails or front back of the ship as long as its visible.